Blog NR. 3 - The first impressie part 2

Survivors, welcome back!

Today we take you back with a Part 2 of our initial findings of this game. Grab a cup of coffee or something stronger and read this article away. This time we will do it slightly differently. We have a number of chapters where we go a little deeper into certain aspects.


tokens - Doom / damage / horror / resources / clue / supply.

The first chapter we want to discuss is the tokens. Few tokens are used in many card games. When I looked at the early years of Magic the Gathering, these were first the small dice you used on a token deck. After that the fun was over. Now many players are offended when they see that you need a lot of dice or tokens for a card game. Well we want to let you know that this really isn't the case with Arkham Horror LCG, it just makes it easier. It is clearer and you know much faster what is on the table. It continues to calculate probability and map out your way and preferably a number of turns ahead.

 

The first tokens we will discuss are Damage, Horror and Resource (left image).

Damage (top left red), or damage, hopefully we don't have to explain much about that. It is the damage that is taken by fighting or other events. Each investigator has its own Hitpoints. One has 6 while the other has 8.

 

Horror (left middle blue), This is a new aspect in this card game. The same as damage, only then this is about your mental health. Again, every investigator has a different horror hit point rate.

 

Resource (bottom left green), This is a token which is very important. You can see it as a means of payment for your cards. There are usually costs associated with a card that you want to play. Take this card for example, this is Look what i found. This card costs 2 resources, which you can see in the top left. By usually we also mean that there are cards that cost nothing. Example of a "free" card. You start with 5 resources (money) and you only get one more each turn. So plan carefully which card you will play first.

 

The next tokens are supply, clue and doom (right picture).

Supply (top right black) are tokens that you use with cards such as weapons or with spell cards. With these types of cards you need these tokens to indicate how many opportunities or ammunition you have left. Empty = empty unless you have cards that replenish this.

 

Clue (right middle green). The most important thing that happens in this game is collecting clues. Everything revolves around these tokens, not about defeating a monster or serving a scenario for as long as possible. Grab what you can grab!

 

Doom (bottom right black / red), The doom tokens, the deadliest tokens in the game. You play against an encounter deck that you assemble from the indicated cards. You have an agenda and act deck read more about this in the next chapter. Each round starts with a doom token. Each scenario you play against an agenda that needs a certain amount of doom tokens to move to a different level. Certain cards also give you extra doom. Take Ancient Evil for example, this map is really very difficult or at least difficult, it makes it difficult for you.

 

Images are from team covenant and are specially crafted tokens. Are you curious check them here.


Agenda deck - act deck

These are the decks we just talked about. The left deck is the agenda deck. The right deck is the Act deck, this deck can be seen as your objective for the scenario you are playing. The Act deck tells you exactly what to do to complete the scenario. The agenda deck in it tries to stop you.

 

The left deck is the Agenda Deck, this deck is for the bad side to put it that way. In this scenario, this calendar needs 3 doom tokens to move to calendar 2a. Before you actually get there you have to read the consequences. Every time the agenda deck flips you have drawbacks.

The right deck is therefore the act deck, you flip these cards with the necessary clues that you collect.


Boards en playmats

 

Just a short reminder! We will never require you to buy certain products, nor will we promote special websites. All we do is show where we invest our real resources to improve our gaming experience. Take this playmat, for example, a real must to be able to play a good hand. Just that one adjustment to make your experience better.

Mythos boards, just like the team covenant tokens, we have also decided to buy these types of Mythos boards. Again we do not oblige you and will not advertise others, but these boards really make the playing experience that much better. A good investment such as covers and deck boxes is also a good idea. You will soon have a lot of decks and cards. In the future, we will also examine the storage of these types of card games.


Victory points - exp

 

After clues, the most important thing is to get the victory points. In LOTR LCG you only drop your final score. Here everything revolves around the campaign mode, which means that you play one whole series with only 1 investigator per player. You build one deck in the beginning and expand it between scenarios. Take this Ghoul Priest, at the bottom are the number of victory points that you will receive once you have defeated this Priest. Now you have earned 2 points and you take them to the next scenario. Well we only show an enemy, you can also get points by clearing locations.


upgrade your deck

 

We take a look at an upgrade map.

The card next to this is Deduction, but not the one you know. It is an upgrade version of the normal version. You took 2 points in the previous scenario by taking out the Ghoul Priest. Now you can buy this card. You can see that on the map. At the top left, under the costs, are small white dots that indicate what this card costs to put it in your deck. These are upgrade costs. It can be up to 5 points. This also indicates the lvl of the card. Some investigators have a limit to a certain level of what is allowed in your deck.


Now we have shared our first impression with you. It's a lot of text and a lot of things to remember, but when your plan works as a team, it feels so good! Just play with a regular club for a number of evenings in a row and you will get the hang of it. Then it really starts. If you understand everything a bit, you can start experimenting with certain decks. Combine the 4 decks to make 2 decks or expand your empire with the Dunwich Legacy. The story of the Dunwich Legacy immediately drew us into this fantastic card game, so we immediately bought the entire series.

 

Remember that English is not our native language so there may be some spelling mistakes.