Deck building

So as you all know by now is that Arkham horror the card game is the number one game in building decks. First you choose your investigator and they all have there own special ability's and special cards. But beware each investigator brings his own weakness card! For more about these card you probably be better off ad the card reviews

 

Now to build a one of a kind deck we will need to pay attention to some important details. We mention some below. There are many rules that come along with building decks. Each investigator has its own restrictions that can be found at the back of the cards. 


Deck testing is coming soon.

The world of Arkham horror the card game is big! With a massive card pool you can build the most wonderful masterpieces! But every one can build a deck, copy paste and wala bam! You build (or copied) your own, but can you handle the heat. We all read the most awesome flavour tekst and analysis of a deck, but you need to play with them. You even can tweak it a little to make it more your play style. In this new chapter we gonna pick out some of these decks and play them Dutch blogger style! We wright a full article about our findings! 

 

If you have one in mind or you want us to review a special kind of deck. Please let us know trough our instagram page or email your deck directly to us. 


first things first......

 When you start your first or 1000e deck, you will start with the class. Some classes work better with others. You can build true solo decks, but HEY where's the fun in that. You must play with your friends or play 2 handed. Its way more fun!

 

The if you choose the class you want to play with, then its time for the investigator. Look closely to the ones you're gonna choose. Some have great powers but everybody has a weak spot. 

 

Let's dive deeper in the classes we have! 

Neutral:

A class that only occurs once and there is not much to let go of. We didn't like this class at all.

Guardian:

A real team player. Mainly come to the aid of your friends. Can wreak havoc and heal wounds.

Survivor:

This is truly a class especially for us. You use a lot of items and you have a large arsenal of skill cards that still give you bonuses while you fail skill test. You can take bigger risks with the skill test with this class.

Roque:

The real sneakers of the game. You use your agility to outsmart your enemies so as not to attack them head-on. You use a lot of cards that do extra damage to tired enemies and monsters.

Mystic:

The real spell class, you have a decent cardpool for spells and other dark cards. With this class you use your arcane spells. Also, don't forget that you don't master the spells. If you happen to grab the wrong token or fail the skill test, you usually do the damage to yourself or your teammates.

Seeker:

The most played class in the game. You are a seeker and that means that you are one of the few in your group that is a master of collecting clues. You have tons of cards that make it even easier to find clues. In our opinion, you are overpowered when it comes to the investigate action, but against it very badly in fighting and dodging. So you really only have to play this deck in a team context.

 


slots

 

When building a fantastic deck you also have to take slots into account. You only have one pair of hands. Most items and weapons have a lock icon. Below we explain something about this.

 

1 Hand lock:

You only need one empty hand for this item. So you can hold two of these items.

2 hand slots:

You need both hands for this type of weapon or item. So you can no longer wear anything. If you already carried an item, you drop it and end up in the discard pile.

1 Accessory slot:

This is a type of item that you can carry with you. Think of a police badge or rabbit foot.

1 Body lock:

You can only wear one jacket or suit. You can think of a trench coat or fine clothes.

1 Ally slot:

These are the allies that you bring into your deck. Again, you can only have one of them on the table.

1 Arcane slot:

This is your lock for your spells. Each spell uses a lock.

2 Arcane slots:

Same as the previous one only you have two slots. Some spells are so powerful that you need both slots.