striking fear

Set Size /  7 cards. 

Number of unique cards / 3 cards. 

Threat level / Medium. 

Traits / Terror. 

Cards /  Treachery. 

The role of the set / Hard to move or fight. Dealing horror and you can't play event or assets. 

Rotting remains 


Trait: Terror. 


Take a willpower test of 3 and for every point you lose take a horror. 


PRO TIP: If you talk about a failure with a skill test. The number won't go below 0. So if your number is 3 and you lose with a score of 5 you take 3 horror because the number can't get lower then 0. 

Frozen in fear


Trait: Terror. 


The rules are simple but harsh. Every time you will move, fight or evade it will cost you 1 extra action. So that's bad!


Forced: at the end of the round you must do a willpower test of 3 end if you win you can discard frozen in fear. 

Dissonant voices


Trait: Terror.


Put this card in your threat area. For one round you can't play event and assets cards. So say goodbye to your plans. 

Forced: at the end of the round discard dissonant voices.