striking fear

Set Size /  7 cards. 

Number of unique cards / 3 cards. 

Threat level / Medium. 

Traits / Terror. 

Cards /  Treachery. 

The role of the set / Hard to move or fight. Dealing horror and you can't play event or assets. 


Rotting remains 

 

Trait: Terror. 

 

Take a willpower test of 3 and for every point you lose take a horror. 

 

PRO TIP: If you talk about a failure with a skill test. The number won't go below 0. So if your number is 3 and you lose with a score of 5 you take 3 horror because the number can't get lower then 0. 


Frozen in fear

 

Trait: Terror. 

 

The rules are simple but harsh. Every time you will move, fight or evade it will cost you 1 extra action. So that's bad!

 

Forced: at the end of the round you must do a willpower test of 3 end if you win you can discard frozen in fear. 


Dissonant voices

 

Trait: Terror.

 

Put this card in your threat area. For one round you can't play event and assets cards. So say goodbye to your plans. 

Forced: at the end of the round discard dissonant voices.